What Is A Beta In Animal Jam
The Beta Testing was the testing catamenia where Creature Jam Headquarters allowed the general public to test out their newly-created game Animate being Jam Archetype. Information technology initially started sometime before May 2010 as a "Closed Beta" in which the game was tested by a limited group of players and public signup was not yet available, as evidenced by private feedback pages that appeared as early as March 27, 2010. The open beta started later in the year sometime earlier July 2010 with the first public sign-in page appearing onetime effectually May 21, 2010. The open beta allowed anyone to test out the game without restriction until September nine, 2010, when the game was officially released. Every bit the Beta Testing represented an early phase for the game, the features that were available were very limited, but all Jammers had access to the aforementioned features.
Areas
There were merely four land areas in the entire game during Beta Testing - Jamaa Township, Lost Temple of Zios, Sarepia Forest, and Crystal Sands. Scattered around the lands were little leaf buttons that would present found trivia in a pop-up when clicked.
Jamaa Township
Jamaa Township was the primary land where Jammers first entered. There were paths leading to Lost Temple of Zios beyond a bridge on the right and to Sarepia Forest forth a path on the top right. The boondocks centre had a spiral-decorated path with a round lath for Jammer Central that changed style multiple times throughout testing. The top left of this state has a dark blue statue of Mira picking upward her right human foot and spreading her wings. This land surface area contained the merely two shops in the entire game, Jam Mart Vesture on the left and Jam Mart Piece of furniture on the right. The other rooms in this area were the Medical Eye at the lesser left, Club Geoz at the bottom right, and the Pillow Room just below Jam Mart Clothing. This land besides included the mini-game River Race toward the bottom of the area.
Jam Mart Clothing
Jam Mart Clothing was a castle-like building that independent a pocket-sized room in the top left of Jamaa Township. This room displayed various clothing items for sale and it also included a Recycling car. Before July 2010, this room was really located at the lesser right of Jamaa Township and its interior layout was flipped so that the archway was on the left instead of the correct.
Jam Mart Furniture
Jam Mart Furniture was a small house in the top right of Jamaa Township. It contained a small room that displayed various article of furniture goods for sale and also included a Recycling machine.
Club Geoz
Club Geoz was a small-scale dance club themed room in the bottom right of Jamaa Township. Information technology featured trip the light fantastic toe floors and a DJ berth. Most the entrance were 2 arcade machines for Spider Zapper and Phantom Fighter. In the early on stages of Beta Testing, information technology was located in a dissimilar area of Jamaa Township and the interior was flipped horizontally such that the leave was on the correct side, merely this changed sometime afterwards June 2010.
Pillow Room
The Pillow Room was a small-scale lounge themed room located along the bottom left of Jamaa Township. It only independent pillows and decorative pots as a type of hang out room for buddies.
Medical Eye
The Medical Center was a small infirmary themed room located at the very bottom left of Jamaa Township. Information technology contained decorations that made it seem like a storage room for a hospital.
The Lost Temple of Zios
The Lost Temple of Zios was a night jungle environment. It had paths leading to Jamaa Township on the left side, Crystal Sands on the bottom right side, and Sarepia Woods on the top right side. The eye of the jungle featured a Monkey Statue with the Temple of Trivia game off to the correct at the base of an elephant statue. The statue was replaced by the statue of Zios, shortly afterward Beta Testing ended. On the far left side, in that location was a temple entrance that was boarded off side by side to a small stream. To the top right, there was another temple construction with a door leading to the Chamber of Noesis. Simply right of this doorway was a smaller structure that had covered windows and no doorways.
Bedroom of Noesis
The Sleeping accommodation of Knowledge, originally called the Chamber of Mysteries, was a long, narrow room full of mysterious items and books. This first room featured pocket-sized tables with picture reels on them and a doorway on the far right side. The adjacent level was another long room filled with ancient relics, mysterious symbols, and iconography of the Alphas as well as the guardian spirits Zios and Mira. This second room featured the Gem Ball game near the entrance and interactive candles along the walls.
Sarepia Wood
Sarepia, later renamed to Sarepia Forest, was a dense woods land with giant, redwood-similar copse that were continued by a wooden catwalk-similar construction. The forest floor had a campfire in the center and a patch of behemothic mushrooms off to the right. In the top left of the catwalk, at that place was a modest, round hut with a harbinger-similar roof that was locked and could not be entered. Simply higher up and to the right of this hut was the Current of air Rider game. On the top right, there was another hut that led to the Theater Lobby. There was a steep metallic slide on the bottom right side of the wooden platforms that led back downwards to the forest floor.
Theater Anteroom
The Theater Anteroom was a large round room that was mostly empty. Its exterior featured a wide film-reel sign that was surrounded by lights in a higher place the doorway. Off to the left of the interior was the doorway leading dorsum out to Sarepia Forest. Along the top left wall was a concessions stand with a sign in a higher place it that read "Snacks" in brown messages. The stand included the Popcorn Automobile game. To the right side of the room was a doorway leading into Sarepia Theater.
Sarepia Theater
Sarepia Theater was a small room with a large screen on the wall that played various brusk clips virtually nature and animals. The room was initially bright when first entered, just the lights would immediately dim every bit the flick clip started. The floor of this room had 2 Small Tables along with an assortment of pillows. Off to the right side of the room was a cabinet with a sign that read "Movies" above information technology. There were simply a handful of movies to cull from.
Crystal Sands
Crystal Sands was a sandy, tropical beach with thick jungle, sharp cliffs, and a volcano in the groundwork. On the left side was a big tiki-style house that had a large wooden pineapple sign forth the peak. Entering this house would pb to Captain Melville'southward Juice Hut. Just below the hut was the Overflow game along the shoreline and just to the right, in that location was a sand castle with a piffling red flag on the top. There was as well a totem statue in the background and tiger face-shaped caves, which may be a reference to Sir Gilbert, the tiger alpha, due to Crystal Sands being his guardian land. Crystal Sands kept this look until July 2011.
Captain Melville'southward Juice Hut
Helm Melville'south Juice Hut was a big room that had a tropical embankment theme. The room included The Hook game on the left near the archway and the Smoothie Machine at the top by a fruit stand up.
Den
During Beta Testing, the Beta Den was the only den available to all players. The den opened with a large bridge that connected to a ii-story den and had a ladder connecting to the upper floor. Outside is a front yard with a small puddle to play in, a row of fences, a variety of plants and flowers, and a plethora of fern-like plants hanging on the fences and out in the background. At that place is a mountain range and thick jungled lands out in the distance beyond the ferns. It too had a basement, which was connected to the main floor by a rock staircase. The bridge outside would pb back to Jamaa Township. Players could position their purchased den items around the den as well equally optionally activate a purchased flooring and a purchased wallpaper that would change the pattern for all of the floors and walls respectively. Players could ain only up to 100 den items and there were only 38 den items to choose from forth with 10 floor choices and ten wallpaper options.
Animal Avatars
The just available animals were the Tiger, Wolf, Bunny, Monkey, Koala, and Panda. These animals could exist customized with master and secondary colors, eye shapes and colors, and pattern styles and colors; however, the color palettes each consisted of only a five wide, four tall grid of twenty colors. The animals could also be decorated with clothing accessories that were purchased separately. In that location were only twenty-six head items, v neck items, 7 body items, four leg items, and i tail item to choose from. However, the tail item was removed from the game towards the stop of Beta Testing.
Interactions
Jammers could travel around the lands by clicking where the animal should try to become. Jammers could also perform certain actions such as hopping, dancing, playing, and sleeping, which would crusade their animal to continuously perform the said activity in an endless loop. Jammers could interact with other players past clicking on their Names to reveal their Player Cards.
Player Cards
Actor Cards were the principal way of interacting with other players during the Beta Testing. They could be viewed by clicking another histrion'southward avatar proper name or by clicking one of their Buddies' names in their Buddy List. The histrion card during this fourth dimension could be used to transport a buddy asking, visit the other player'southward den, send Jam-A-Grams to the other histrion, block a histrion, report a player, or view a histrion's animals.
User Interface
The superlative left of the game interface had a row of vi icons for Jam-A-Grams, the Buddy List, the Jamaa Journal, a greyed-out bays icon for Achievements (which was not yet implemented), a greyed out book icon for the Journey Book (which was also not yet implemented), and a stack of Gems to but prove how many Gems the actor had currently. The meridian correct of the interface displayed the name of the current room or area, an alarm clock icon for the Play Timer, and a sheriff's badge icon for reporting other players.
Across the lesser of the screen was a wooden console that acted as the main interface. The left side included the Modify Your Wait button above the player's username, the Switch Animals button, the animal action push, the Emoticons button and the predefined chat button with the chat textbox in the middle. The right side included the My Den push, the volume toggle button, and the Jamaa World button.
Jam-A-Grams
Jam-A-Grams were images that Jammers could send to i another with one of many predefined messages fastened. Item gifts could too be attached to the bulletin for the other player.
Buddy List
The Buddy List was but a list of the player's current Buddies. Information technology displayed a greenish dot next to buddies that were online and a grey dot next to those that were offline. Online buddies boosted showed the avatar proper noun of the brute that they were currently using. The player could click the buddy names to view their Player Cards, merely in that location were no other options available.
Jamaa Journal
The Jamaa Journal started during Beta Testing with the first release being on July 8, 2010. A new book of the periodical was released every week on Thursday.
Play Timer
The Play Timer warning clock acted as a parental control characteristic. It immune a parent or guardian to specify a time limit for a child's time on the game.
Change Your Look
The Change Your Look carte allowed the thespian to view their clothing inventory and select items to wear. Below the item inventory was a large "Sort By" push that allowed the actor to rearrange the item listing by certain types. This bill of fare likewise immune the role player to customize their animal's colors, pattern, and eyes, only in that location were just 20 color options available for each. The eye of the bill of fare had a bones preview of the fauna with a large "Clear" button that would remove the changes.
Games
Games were introduced sometime earlier July viii, 2010, as their controller icons can be seen in the earliest screenshots before the Jamaa Periodical was introduced. These were basically short activities that players could do alone or with other Jammers, depending on the game, for fun and/or to earn Gems. Some games did not reward Gems for playing them, such equally The Claw, which rewarded various den items and actually cost Gems, as well as the Smoothie Motorcar and the Popcorn Machine, which rewarded temporary Holdable Icons of smoothies and popcorn respectively. To play these games, Jammers had to travel to the correct area and then find the floating game icon. Initially, there were very few games to choose from, but more games were introduced towards the terminate of Beta Testing.
Games | |
---|---|
![]() | Double Up |
![]() | Gem Brawl |
![]() | Overflow |
![]() | Phantom Fighter |
Popcorn Machine | |
River Race | |
Smoothie Machine | |
![]() | Spider Zapper |
![]() | Temple of Trivia |
The Claw | |
![]() | Wind Rider |
Shopping

Items from Beta Testing
During the Beta Testing, at that place were but two shops, Jam Mart Wear and Jam Mart Furniture. Items sold in these shops at the time accept been nicknamed "beta" since they were released during the Beta Testing. These items could be purchased past any players provided that they had enough Gems to buy them. All of the clothing items had multiple color varieties for sale, only the den items each had just one color diverseness. There were a total of 100 items bachelor in all.
Jam Mart Wear
Article of clothing | |
---|---|
![]() | Antlers |
![]() | Arctic Hood |
![]() | Bristles |
![]() | Large Skull |
![]() | Bunny Lid |
![]() | Butterfly Wings |
![]() | Cat Chapeau |
![]() | Chicken Hat |
![]() | Cool Hair |
![]() | Elf Armor |
![]() | Elf Bracelets |
![]() | Blossom Bracelet |
![]() | Gazelle Horns |
![]() | Glove |
![]() | Horn Helmet |
![]() | Leaf Necklace |
![]() | Leg Armor |
![]() | Lion Lid |
![]() | Mask |
![]() | Mech Angel Helmet |
![]() | Monkey Hat |
![]() | Necklace |
![]() | Ninja Mask |
![]() | Old Hood |
| Panda Hat |
![]() | Pirate Bristles |
![]() | Pirate Hat |
![]() | Law Hat |
![]() | Princess Necklace |
![]() | Rare Fox Hat |
![]() | Rhino Helmet |
![]() | Majestic Cape |
![]() | Skull Helmet |
![]() | Skully |
![]() | Spartan Armor |
![]() | Spartan Helmet |
![]() | Star Greatcoat |
![]() | Sword |
![]() | Tiara |
![]() | Top Hat |
![]() | Unicorn Horn |
![]() | Viking Hat |
![]() | Wings |
Jam Mart Furniture - Den Items
Den Items | |
---|---|
![]() | Fine art Easel |
![]() | Embankment Ball |
![]() | Blue Mat |
![]() | Blue Rug |
![]() | Books |
![]() | Bubblegum Machine |
![]() | Cami'south Frog |
![]() | Computer |
![]() | Cool Imprint |
![]() | Disco Brawl |
![]() | Fancy Chest |
![]() | Fire Pot |
![]() | Fish Bowl |
![]() | Fountain |
![]() | Heart Burrow |
![]() | Jukebox |
![]() | Magma Lamp |
![]() | Map |
![]() | Mat |
![]() | Orangish Mat |
Due north/A | Pillow |
![]() | Pinkish Lamp |
![]() | Pirate Chest |
![]() | RC Car |
![]() | Robot |
![]() | Rocking Horse |
![]() | Modest Tabular array |
![]() | Speakers |
![]() | Striped Couch |
![]() | Strobe Calorie-free |
![]() | Sturdy Table |
![]() | Sword and Shield |
![]() | Telly |
![]() | Train Set up |
![]() | Vanity And Mirror |
![]() | Wall Torch |
![]() | Window |
![]() | Zios Sculpture |
Jam Mart Furniture - Flooring
Floor | |
---|---|
![]() | Blueish Shag Carpeting |
![]() | Blue Vines |
![]() | Bloom Carpet |
![]() | Grass Carpeting |
![]() | Moon Dirt |
![]() | Pink Swirls |
![]() | Slate Floor |
![]() | Tan Carpet |
![]() | Yellowish Diner Tiles |
Jam Mart Piece of furniture - Wallpaper
Wallpaper | |
---|---|
![]() | Blueish Heaven |
![]() | Bluish Star Walls |
![]() | Dust Striped Walls |
![]() | Pink Argyle Walls |
![]() | Pinkish Forest Walls |
![]() | Pink Striped Walls |
![]() | Planet Walls |
![]() | Starry Walls |
![]() | Wavy Pink Walls |
![]() | Xanthous Sweets |
Recycling
Recycling was introduced during Beta Testing sometime before Baronial 5, 2010, as advertised on Jamaa Periodical Volume five. It was featured equally a machine located in the shops where Jammers could trade back unused items in substitution for some Gems. The number of Gems received was less than the original cost to purchase the item from the shop. One time an particular was recycled, it could not exist retrieved without buying it again and at that place was no confirmation window to foreclose Jammers from accidentally recycling the incorrect item.
A vast bulk of the features that are now commonplace in Animal Jam Archetype were not available during Beta Testing. Some of those unavailable features include but are non limited to the following:
- Achievements
- Adventures
- Badges
- Daily Spin & Member Spin
- Jammer Wall
- Journey Book
- Monthly Fellow member Gifts
- Parties
- Pets
- Rare Item Monday
- The Daily Explorer
- Trading
Trivia

This is an instance of a nonmember beta histrion wearing an item that is now members-but.
During the Beta Testing, it was possible to accept "mate" as the animal's third name. This was later removed for potentially inappropriate content.
- All of the original animals (except for the wolf) had large googly eyes in their original default advent.
- During the early stages of the Beta Testing, animals performing the "slumber" activeness would keep their eyes open instead of endmost them.
- Beta accounts may still wear beta clothing that is now members-just. For instance, a nonmember beta player tin still wear their Wings or Spartan Helmet if they bought them during the beta testing, simply if the role player takes those items off, they cannot put it back on unless they purchase a Membership.
- At the end of the Beta Testing, all active participants received one free calendar month of Membership.
Source: https://animaljam.fandom.com/wiki/Beta_Testing
Posted by: morrisonthaven.blogspot.com
0 Response to "What Is A Beta In Animal Jam"
Post a Comment